About Us

Superluminal Inc. (SLI) was founded in January, 2001 by Tony Zurovec, a veteran of the professional gaming industry since 1990. Zurovec began his career at Origin Systems in 1990, where he served in senior roles such as lead programmer on numerous titles, including classics such as Richard Garriott's extremely popular Ultima series. Origin was purchased by industry giant Electronic Arts in 1992.

Zurovec, who was later promoted to a senior producer, convinced Origin and EA executives to let him pursue a game of his own design. Acting as producer, director, lead programmer, and writer, he and his Loose Cannon production group created the Crusader: No Remorse/No Regret series. The titles, delivered on three platforms, wound up dominating Computer Gaming World's Readers' Choice charts and held the #1 spot for almost an entire year. Zurovec's games have won Action/Adventure Game of the Year awards from several prestigious gaming publications and the first of his Crusader titles was inducted into CGW's Hall of Fame - a very rare honor - in 1999.

In June, 2004, CGW - the PC gaming industry's premier magazine - declared: "Crusader: No Remorse is among the greatest action games ever made, with a then-revolutionary use of isometric perspective and fully destructible environments."

Zurovec co-founded Digital Anvil, Inc. in 1997 with industry legend Chris Roberts. Microsoft and AMD provided the financing and the company soon grew to over 100 employees. Digital Anvil, which now specializes in producing titles for the Xbox, was sold to Microsoft in late 2000.


Originally envisioned as a development, consulting, and licensing house for games and game-related technology, continued demand for its deep pool of technical knowledge led SLI to eventually morph into a more diverse provider of technical solutions.

By 2005, SLI had already developed six original titles for the PC, two for Microsoft's Xbox, and one for the Gizmondo handheld platform. SLI has struck distribution agreements with many of the largest publishers in the online gaming business including Microsoft, Real, Oberon, Yahoo, Big Fish Games, and Reflexive.

SLI has provided extensive consulting and development services to entertainment industry leaders such as Ubisoft as well as smaller organizations such as Wolfpack and KingsIsle. In 2006 we developed a 3D force feedback surgical simulator for the University of New Mexico to help train young doctors apply epidural anesthesia. The application made use of SLI's proprietary 3D rendering engine and the PHANTOM Desktop from Sensable Technologies, a state-of-the-art pen-based force feedback device.

In 2006 and 2007 SLI created the EverQuest suite of applications for Everest Technologies, a document processing firm in the legal industry. Blending proprietary third-party contextual search technology with LexisNexis' industry-leading Concordance database, EverQuest allows end users to index their databases so that they can be searched by meaning rather than by specific words or phrases. A complete Internet-based transaction, accounting, and invoicing system was also designed. SLI was also responsible for the creation of product and company logos, sales brochures, web sites, and animated Flash demos.

SLI created half a dozen casual games for KingsIsle's extremely popular "Wizard 101" MMORPG in 2007 and 2008 including Conjuration, Hot Shots, Shockalock, Choo Choo Zoo, Potion Motion, and Dueling Diego.

Zurovec co-founded Virtual Digital Technologies Inc. (VTI) with a business partner in 2007 in order to create an advanced, massively scalable electronic document processing engine for the legal industry. SLI provided the architectural design, programming talent, and technical leadership and a multinational legal services company provided the initial funding. The software, christened Hydra by Zurovec for its distributed method of processing data, combines blistering speed with intricate control over the processing of a wide variety of different file formats. Hydra began service in the Spring of 2009 and is expected to surpass $1 million in licensing fees in 2010 alone.

SLI currently has several additional games in various stages of development.


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